Plus, they still had the option to use more traditional controls to add even more variety. Unfortunately, not all of these minigame ideas turned out to be as fun as they were intended to be. The boards were also a mixed bag. This twist was probably the best idea Mario Party 8 had, giving way more control to players to actually plan and gamble when the best time to invest or not would be.
The system this game introduces is a universal day and night cycle to all the boards. This was something seen before but was board-specific. Depending on the time of day, boards would have different events, paths, and spaces to keep players on their toes.
Depending on how this gels with you, it could raise or lower it on your personal ranking, because the rest of the game is a solid entry. The selection here is solid, too. Nothing that would go on to be fondly remembered, but nothing that people loathe. One interesting mechanical twist was related to items now being orbs that players could throw to lay traps on the board. That spiced things up in a way that perfectly fit the series and would be a welcome feature to have as a standard.
The final Mario Party for the GameCube is also the unfortunate weakest of the four titles. It again dabbled with the microphone, but again to no real consequence.
If it does one thing well, it gives you a ton of content. Aside from a huge list of minigames, Mario Party 7 did try a small innovation with an eight-player mode, but in probably the worst way possible. Because Nintendo does things its own way, it decided to make this eight-player mode have two players share a single controller.
The single-player offering is also insultingly slow and boring. Speaking of not fun, the gimmick here during Party Cruise mode is Bowser Time, which triggers every five turns. When it does, Bowser appears and does some random act to screw over one or all the players.
This game is just kind of there. The only thing it experimented with was a side mode called Super Duel Mode. In this mode, two players battle against each other by building customizable vehicles called Machines by purchasing parts with points earned through minigames. The boards this time around are uninspired and unappealing to look at, the roster is almost identical to Mario Party 4 , and most minigames are recycled from the previous game too.
All this makes a game that just feels like a drag to play. Finally, we come to the original. For a first outing, Mario Party set the standard for the basic formula the best games would improve upon.
We got the board-based gameplay, dice rolling, some items, minigames, and many of the iconic spaces. However, playing it can sometimes be painful literally. Then there are the minigames. Some went on to be some all-time favorites, such as Bumper Balls and Mushroom Mix-Up, but others ended up requiring Nintendo to ship out special gloves to keep players from tearing the skin on their palms.
There was a single-player mode, but it boiled down to simply going through each minigame against A. This is where we really tip the scales into the bad side of the Mario Party games. Mario Party DS was the only iteration for the console, and perhaps had even more potential than the Wii. For one, the DS had plenty of ways to interact that could make for completely unique minigames using the touch screen, dual screen, and built-in microphone.
The real opportunity here, though, was for online play. Technically, Mario Party DS did do most of those things. When you can't find a friend to party with, there's a single-player story mode where players fight off AI-controlled characters through every game board and earn stamps in shortened versions of the original mode. The Nintendo DS and Mario Party were a match made in heaven with a lineup of mini-games that take advantage of the handheld's touchscreen and microphone. The portable Mario Party can be played with up to three other Nintendo DS owners using a single cartridge.
Later Mario Party iterations faced criticism for the franchise's redundancy and slow pace, so Mario Party 9 took a brave turn in tackling both issues with its new carpool mechanic.
Mario Party 9 is more teamwork focused title than others in the series. Players travel in the same car together and every players' action directly affects you. If you want a different type of Mario Party, get Mario Party 9. Mario Party 10 brings back the infamous carpool gimmick from Mario Party 9 where players work together to fight off Bowser.
The game utilizes the Wii U's gamepad screen and features a new mode called Bowser Party where five players can play together and one controls Bowser. While Team Mario races to reach a Super Star at the end of the board, Bowser chases after them and uses randomized mini-games to deplete the health of the other players.
Mario Party 10 carries the oversimplified and linear gameplay of Mario Party 9 but shines with its unique mini-games and exciting Bowser Party gameplay mode.
The handheld Mario Party takes of the best Mario Party mini-games over the past 19 years and updates them with better graphics, controls and putting them in a series of modes that you can play by yourself or with three other friends. Mario Party: The Top allows you to play with three other friends using only one game cartridge.
The game lacks the usual variety of boards and themes, but the single linear game board it comes with features an open layout and streamlines the dice rolling process.
Super Mario Party on Nintendo Switch brings together the console and handheld legacies of one of Nintendo's most beloved franchises.
Players needed to collect Star Stamps in order to return their world back to normal at the hands of the Millennium Star. This was also the introduction of a final boss battle that players could actually play, instead of simply watching. This game also had some of the best minigame balance of all the titles, focusing on mostly skill-based minigames while also having some luck thrown in. Mario Party 3 also added two new characters to the game, Waluigi and Princess Daisy.
Released for the Nintendo 3DS, Mario Party: Island Tour looked to be an answer to original fans of the series, gearing towards a more independent style of play, allowing players to move separately.
While that is true, the other changes that were made were far worse. This game is soaked with luck-based boards and minigames. Each board gives a Mushroom Ranking for Skill, Luck, and Minigames, but frankly, most should have four mushrooms in luck. While they try to be creative especially with the Bowser board , the start-to-finish stages, Mini-Stars, and over reliance on luck make the game poorly designed.
The debate on whether Mario Party 6 or 7 is the better game gets complicated. Mario Party 7 added the 8-Player mechanic, allowing four teams of two to compete on the same boards to become Superstars. This also added 8-Player minigames, from things such as jumping rope to hitting switches fast enough to not be shocked.
A high mark for the game is the music. Even the music when winning a minigame is catchy. The minigames in Mario Party 7 are also some of the most balanced in terms of luck and skill, even though the single-player Bowser minigames are mostly luck-based.
Look no further than Mario Party: Star Rush , the worst game in the series by far. Even Mario Party: Island Tour has the respect to allow you to pick the character you want. In this game's main mode, Toad Scramble, players play as Toad and move around the board defeating bosses to collect stars and coins. However, unless you pass by another character, you only get to play as Toad. This created the ally mechanic, allowing you to recruit characters who would help you hit dice blocks or even help in minigames.
This was also one of the most unbalanced mechanics that was brought into Super Mario Party. While the story mode of Mario Party 6 may not be as extensive as Mario Party 7 , this game brings one of the best and most creative mechanics ever introduced into a Mario Party game: Day and Night.
With this, stages could have paths open and close, certain new interactions happened when landing on a Happening Space, or, with stages such as Clockwork Castle, the movement and goal of the stage would be reversed. It brings back the car to hold all the players together, the map remains linear, and the entire game is played on Wii Remotes.
That said, it has one major upgrade that makes it infinitely more fun, and that is the Bowser Party mode. This lets one player use the Wii U Gamepad to control Bowser in four-on-one minigames, all of which feel much more elaborate and fun than most other Mario Party games. It still suffers from many flaws of Mario Party 9, but having this unique gimmick makes the linear levels and shared car feel much more worthwhile. This is the game that started it all.
The original Mario Party laid the foundation for all its sequels from the dice rolling to blue spaces awarding three coins, and cemented the original formula for board games and minigames for every game onward. Though sequels built upon and improved the overall concept, Mario Party holds up as one of the best Mario Party games, and can never be low when ranking Mario Party games.
The outcomes of some minigames are a bit on the harsh side, as it can be too easy to lose coins, but the original Mario Party is still a classic worth returning to.
Mario Party 4, the first to appear on the Nintendo GameCube, takes everything that made the Nintendo 64 games fun and multiples it. Party Mode is at its finest, always giving friends and family the ultimate of laughs.
The minigames, fun boards, and overall presentation earns Mario Party 4 the title of being the greatest party games out there. This was also the first Mario Party game to try new board mechanics, with one involving several shifting bridges in a canal while another is a linear climb up a mountain with branching paths.
Mario Party 5 was the second installment on the GameCube, and it really doesn't change the formula. The one new mode worth mentioning is Super Duel Mode, a strange motor derby mode where you could build weaponized cars, which was surprisingly fun but not the most deep side-game. A sequel is supposed to go bigger, and that's what Mario Party 2 does.
It features fewer boards, but it makes up for that in having a cool addition by letting the characters dress up according to the boards' corresponding themes. In terms of gameplay, Mario Party 2 adds to the original by featuring duel minigames and battle minigames for the first time, meaning there were far more ways to clash compared to its predecessor.
This, alongside more items that can affect the board and your character more significantly, make it a much more memorable experience, and makes the original Mario Party feel somewhat dry. Mario Party 6 is perhaps best known for its day and night system.
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